Slymes and Gamemodes! Closed Alpha Too!
April 25, 2016
Hello everyone, we are back with another blog post! I am glad to say we have made tons of progress over this week, it was more than I expected. We now have name tags over each slime in game which fetches your name from steam, it also turns toward you the main player so you are able to see what it say’s no matter which way the opponent or ally is facing. That is not the best part though, the best part is that we now have full gamemode support! To make this happen we used an abstract class that contains all the base slime code and net code for the slime, then from there when we want to make a new gamemode we create a new script derived from that abstract class and just add more functionality to it depending on the gamemode and then add it to the database and voila we have a new playable gamemode. So far the only gamemodes playable are, Free for all and Team deathmatch.
Here is a picture of the menu:
We might also happen to have the best looking Loading screen in the industry. (Sarcasm)
- Names (Done)
- Simple Gamemode System (Done)
- Free For All (Done)
- Team Deathmatch (Done)
We now have a Roadmap which you can follow and comment on: Slymes Roadmap
Here is a preview of the inventory system we are working on (image does not represent final product):
Here are some more screenshots of the work we have done this week:
Team Death Match:
We won’t have a todo list on this one as the trello has all the information for that. The trello page is linked above if you missed it.
Closed Alpha Signups! Link is here: Signup Page
Hope to see you all in game during the testing phase! Also feel free to join our discord channel by clicking here
Thank you for checking out my new blog post, hope you come back next time for another great blog post which will hopefully have the inventory feature done. Don’t forget to follow us on twitter for updates and also subscribe to our newsletter. Talk to you next time!